We all known that the Wii U version of Stardew Valley was dropped instead of the brand new console known as the Nintendo Switch
In a new dev blog, Barone confirmed the Harvest Moon-spiritual successor will launch sometime this year for the Switch.
Here is a quick rundown from the dev blog :
Xbox One / PS4 patches (Early Feburary):
Chucklefish and Sickhead Games are making good progress on addressing some issues with the console versions. Their top priority is to resolve the issue where saved games become unload-able. Fortunately, they’ve discovered the reason this is happening, and after this next patch, it shouldn’t occur anymore. If you currently have a save file that won’t load, it will likely work once again after the patch comes out. The patch will also fix several other issues… I’ll share the full patch notes with you when the it’s been finalized.
The console patches should be out early February.
Localisations (Beta test in early february):
Playism is translating Stardew Valley into Spanish, Brazilian Portuguese, German, Russian, Japanese, and Simplified Chinese. Back in October, I said that these localised versions would be available by the end of the month… I was way off. After inspecting the state of the localised versions, it become clear that they needed a lot more work. Well, that work is now mostly finished. Chucklefish is doing some private testing of the localised versions, and it seems very solid so far. In early February we will do an open beta test on Steam. It will go live for everyone some time after that, depending on how the beta goes.
Stardew Valley will not be a launch title on Nintendo Switch, but I am still planning on bringing it to the platform later this year.
We are currently investigating the possibility of a PS Vita port.
Multiplayer co-op is still in development… progress has been made but it’s going to be a while yet.